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Optimize magicavoxel
Optimize magicavoxel









optimize magicavoxel
  1. #Optimize magicavoxel software
  2. #Optimize magicavoxel code

  • JME3 Engine Sample Code (Java) and thread.
  • Creating a Region File System for a Voxel Game (C++).
  • Shameless plugs, progress updates, screenshots, videos, art, assets, promotion, tech, findings and recommendations etc. It starts every Friday - 'vendredi' in French - and runs over the weekend.
  • Voxel Vendredi - The weekly Voxel Vendredi thread is more relaxed and ideal for showing off you progress updates and screenshots, as well as asking for feedback or play testing.
  • We may remove posts/comments which refer to projects which actively use blockchains.
  • No blockchains (NFTs, cryptocurrencies, Web3 etc.) - No posts or comments about blockchains (NFTs, cryptocurrencies, Web3 etc.) and projects which use them.
  • No rude/offensive posts or personal attacks.
  • Don't just cross-post content from gaming subreddits. Provide information about your development process, languages, tools or tips for other developers. Therefore please ensure that any showcase posts show significant progress from previous posts, and use Voxel Vendredi for more incremental updates.
  • Limit the frequency of 'showcase' posts - It is easy for useful development resources to get lost among people showing off their work.
  • #Optimize magicavoxel software

    On Windows, ask the software to look for projects into the drive E: and in the subfolder 3D/MagicaVoxel/Vox by default: dirmodel : E. Each modification of that file requires MagicaVoxel to be restarted for changes to be applied. That file is located in the /config folder of your software's install. However, you may showcase your work from an artistic or technical perspective (but see the next rule), and occasional posts of game development products will be permitted. This page describes the configuration file of MagicaVoxel, and explains its default settings. Avoid submitting links to game trailers, press releases, app store pages, etc. Avoid advertising and promotional posts - this subreddit is generally not the place to advertise or promote your game or product.Titles, including the titles of linked content such as videos and articles, should be representative of the content and free of click bait. All posts should be voxel-related and should be of interest to (or require feedback from) other developers, not just gamers. Keep posts relevant to other developers and titles representative of the content (no click-bait) - topics of interest include algorithms and code snippets, artistic techniques, free assets, tools or engines, and game design.Filter by flairĭiscussion - Question - Media - Resource Rules

    optimize magicavoxel

    A game development subreddit for discussing the creation of voxel games, and voxel engines.











    Optimize magicavoxel